![]() ![]() Spress space to stomp but nothing happens dead space 1 mod#Whilst several exclusive skins appear on specific servers (such as the Demopan), the core version of the mod includes a playable Horseless Headless Horsemann Junior (a smaller, player-sized HHH), the Vagineer, the Christian Brutal Sniper and the Easter Bunny, a completely original character. Unless bosses other than Saxton Hale are disabled by the server, the boss player has a chance to become one of the various different boss characters from the game mode most of these alternate bosses are varieties of internet memes or fads. The boss itself gains a slight resistance to backstabs for every backstab it receives, reducing the damage of the next backstab from any player. In a 1 versus 31 scenario, backstabs will hit about 10% of the boss' health. Granted, it tends to be much harder to pull one off when the boss has less players dividing his attention. In a 1 versus 1 or 1 versus 2 scenario, backstabs can hit for around 60% of the boss's health. Many actions that would instantly kill a normal player, such as a backstab, will only deal a large amount of damage to the boss rather than killing him outright.īackstabs in this case, have a formula that scales how much damage is dealt based on the boss' max health. In order to reward risky close-range combat with the boss, all melee weapons (excluding the Spy's melee weapons and Market Gardener) are given a constant Crit boost. At this point, either team is able to capture the control point and win the round. This can vary if the server enables damage spread and random crits.Ī control point on the map will either enable after a certain elapsed time, or when the number of RED team players has dropped to a certain amount, depending on the server's settings. This damage allows them to one hit kill most classes, except for Heavy who starts with 300 HP by default and other classes like Soldier if they are overhealed enough to overcome the boss' damage. ![]() Most bosses default to a +210% damage increase, giving 3.1x the base damage of 65, allowing them to hit 202 damage (rounded from 201.5, which is still used for internal math checks in the game). The boss, a reskinned Soldier, is usually restricted to using melee swings or Mantreads stomps but is granted with a very large health pool. This page only covers the default version of the game mode and thus may be different from edited versions of the game mode.īecause the game mode is based on Arena, dead players cannot respawn until the next round starts. ![]() Note: Gameplay may change accordingly across different servers, due to the main VS Saxton Hale plugin being an open source project for anyone to fork their own edits to their liking. Maps for this gamemode start with the prefix vsh. Saxton Hale is voiced by Dreux "Druox" Ferrano Jr. Later, in July 2014, Chdata took over main development of the game mode and has opened to contributions via Github. Some updates (August/September 2010) to the mod were done in collaboration with FlaminSarge. Eggman and Random Fortress community in October 2010. Occasionally the teams may switch, to allow the team-colored models for Vagineer and Christian Brutal Sniper to appear and to generally vary things a bit. Whilst the primary rules of kill or be killed still apply, the modification involves the lone player taking on the role of an overpowered Saxton Hale (or other "boss" character), contending against the rest of the players as the other team until either the boss or all of the mercenaries die. The VS Saxton Hale Mode, also known as VSH, is an unofficial "Juggernaut" variation of Arena Mode, in which an entire team of mercenaries is pitted against one player in a battle to the death. ![]()
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